CMGE's Mid-Year Report: Revenue Halves, Losses Narrow After Drastic Cost Cuts - Can a Turning Point Emerge?

Deep News
09/04

On August 25th, Hong Kong-listed gaming company CMGE (00302.HK) released its interim results for fiscal year 2026. The company posted revenue of RMB 355 million for the first half, a year-on-year decline of 53.5%. The net loss attributable to shareholders was RMB 90.155 million, a significant narrowing of approximately 86% compared to the RMB 639 million loss recorded in the same period last year.

The core driver behind the reduced losses was a substantial compression of expenses. However, the stark reality of revenue being cut in half remains a major concern.

Why Did Revenue Halve?

The convergence of a new product schedule misalignment and the end-of-lifecycle decline of older titles led to a downturn across all three major business segments. Game publishing revenue fell 57.3% year-on-year to RMB 281 million, accounting for 79% of total revenue. Game development revenue decreased by 29.6% to RMB 51.525 million, while IP licensing revenue dropped 31.1% to RMB 23.067 million.

CMGE attributes this decline to two primary factors. First, a misalignment in its new product pipeline. Most games slated for a 2026 launch were scheduled for the second half of the year, meaning new games contributed little in H1. Second, older titles have entered the latter stages of their lifecycles. Products such as Swallowed Star: Dawn, Daily Life in the Chat Group, and Minotaur GO were taken offline during the reporting period. Meanwhile, key titles like Soul Land: Reverse Time and Space, Spring and Autumn Mysteries, and Battle Through the Heavens: The Peak Duel are now in the twilight of their lifecycles, leading to declining revenue.

The revenue slump also triggered a collapse in gross margin. Gross profit for the first half was only RMB 67.785 million, a sharp 73.8% drop from the RMB 259 million reported a year earlier. The gross margin plunged from 33.9% to 19.1%. The company explained that older games entering late-lifecycle stages launched discount versions, which passively increased the channel revenue-sharing ratio. Additionally, while IP licensor royalties and amortization costs remained relatively stable, they now represent a larger proportion of the shrinking revenue base.

Narrowing Losses Through Cost-Cutting: Marketing Spend Slashed by 93%

Against the backdrop of sharply lower revenue, the narrowed losses were almost entirely the result of extreme cost discipline. Selling and distribution expenses plummeted 91.8% year-on-year from RMB 373 million to RMB 30.518 million. Administrative expenses fell 58.1% from RMB 85.829 million to RMB 35.992 million. Research and development costs dropped 75.5% from RMB 93.908 million to RMB 22.964 million. Combined, these three core expense items were reduced by approximately RMB 460 million compared to the same period last year.

Specifically, marketing expenses dropped 93.4% from RMB 364 million to RMB 23.94 million. CMGE stated that the limited number of newly launched games during the period resulted in lower marketing outlays. The company is adhering to a "small-cost trial-and-error" development strategy and is also promoting the application of AIGC in its publishing and marketing efforts.

The reduction in administrative expenses is linked to a 30% decrease in management headcount. The comparison base for the previous year was also inflated by one-time severance costs related to the Chinese Paladin: World project team. The significant cut in R&D costs is also tied to the disappointing performance of Chinese Paladin: World in 2025, which had a development cycle of three years. After its launch in February 2025, its returns fell far short of expectations, incurring massive R&D investment, marketing expenses, and subsequent workforce optimization costs for the company. CMGE recorded a full-year loss of RMB 1.477 billion in 2025. Heading into 2026, the company has shifted from "over-betting" to a "comprehensive retrenchment" strategy.

Overseas Business and AI: Can Bright Spots Illuminate the Path Forward?

Despite pressure on revenue, the overseas business stands out as one of the few bright spots. H1 overseas revenue reached RMB 77.7 million. New Romance of the Three Kingdoms: Cao Cao's Legend launched in Hong Kong, Macau, Taiwan, Malaysia, and Singapore, topping the free charts on the Apple App Store in Hong Kong and Macau. Romance of the Three Kingdoms: Gokusai was released in Japan, and Battle Through the Heavens: Peerless expanded into Indonesia, the Philippines, and Thailand.

On the technology front, in May 2026, CMGE, in partnership with Jiyi Artificial Intelligence, launched the AI game agent platform GamePartner.AI. Aimed at global casual game developers, it uses natural language to generate playable games, compressing development cycles from months to hours or even days. Since June, several casual titles have been launched on overseas app stores, and the platform has attracted over 300 development teams. However, this business is still in its early incubation phase and has yet to generate meaningful revenue.

Regarding the Chinese Paladin IP, Chinese Paladin 4: Remake received its game license in June and is expected to launch in the first half of 2027. The IP licensing business continues to expand into areas like animation, novels, and physical merchandise, including a co-branded jewelry collection with Laofengxiang. However, first-half IP licensing revenue of RMB 23.1 million still declined 31.1% year-on-year.

The "Significant Uncertainty" of Going Concern

More concerning is the company's cash flow and debt repayment pressure. As of June 30th, CMGE held only RMB 98.591 million in cash and cash equivalents, with net operating cash outflow of RMB 20.908 million. Current liabilities exceeded current assets by approximately RMB 118 million. Current bank and other borrowings stood as high as RMB 501 million, resulting in a current ratio of just 0.87 times.

In its review report, the auditor, BDO Hong Kong, specifically flagged that as of June 30, 2026, the company's current liabilities exceeded its current assets by about RMB 118 million, with current bank and other borrowings reaching RMB 501 million. These conditions indicate the existence of a material uncertainty that may cast significant doubt on the company's ability to continue as a going concern. Management plans to address liquidity pressures through bank loan renewals and strict cost controls. As of September 3rd, CMGE's share price stood at HK$0.195, reflecting a decline of nearly 50% for the year.

Suspense in the Second Half

CMGE has a dense schedule of new game launches planned for the second half of the year. Domestically, three card-based RPGs, Codename: Shrouding the Heavens, Codename: Sky Dome, and Wu Lin Kuai Dou, along with the lightweight MMORPG Codename: New Legend, are slated for release. The self-developed legendary game Dark Legend is expected to launch within the year after multiple rounds of optimization. Overseas, its product matrix is expanding across Japan, Southeast Asia, Russia, Europe, and the US.

However, the key question is whether CMGE has sufficient capital to support the intensive promotion of these new titles given its tight cash flow and going-concern doubts. The shadow of the massive 2025 losses from Chinese Paladin: World has yet to dissipate. The "extreme slimming" seen in the first half of 2026 appears more like a defensive retreat than a strategic offense. When a gaming company cuts its marketing budget by 93%, it is, in effect, forgoing offensive growth. Whether new products can deliver revenue as promised in H2, whether cash flow can improve, and whether banks will renew loans are the key uncertainties that will determine if CMGE can truly stage a turning point or continue to struggle in the quagmire of losses.

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