Roblox Boosts FY25 Outlook After Users, Time on Platform Increase in 1Q

Dow Jones
05-01
 

By Denny Jacob

 

Roblox saw an uptick in active users and time spent on its platform in its latest quarter, reversing declines seen in the previous reporting period.

The videogame company said bookings, a revenue measure that combines total net revenue and the change in deferred net revenue for online-enabled games, were $1.21 billion in the first quarter, up 31% from a year earlier and ahead of the $1.15 billion expected by analysts polled by FactSet.

For the current quarter, Roblox guided for bookings to land between $1.17 billion and $1.19 billion, while analysts expect $1.17 billion. Roblox raised its full-year forecast for bookings to now come in between $5.29 billion and $5.36 billion, up from prior guidance set between $5.2 billion and $5.3 billion.

Chief Executive David Baszucki said investments in the virtual economy and search and discovery drove growth in platform monetization, bookings and creator earnings.

Shares rose 7.8% to $72.30 in premarket trading. The stock is up 14% on the year.

Average daily active users totaled 97.8 million and hours engaged totaled 21.7 billion. Those figures are up from 18.9 million and 18.7 billion, respectively, at the end of the prior quarter, showing that more people were using the platform and were spending more time on it.

Roblox posted a loss of $215.1 million, or 32 cents a share, compared with a loss of $270.6 million, or 43 cents a share, a year earlier. Analysts were expecting a loss of 40 cents a share.

Revenue rose to $1.04 billion from $801.3 million. Analysts polled by FactSet expected $1.14 billion.

Founded in 2004, Roblox operates a free online platform with millions of games and other experiences, all of which are made by its own users.

 

Write to Denny Jacob at denny.jacob@wsj.com

 

(END) Dow Jones Newswires

 

Average daily active users totaled 97.8 million and hours engaged totaled 21.7 billion. Those figures are up from 85.3 million and 18.7 billion, respectively, at the end of the prior quarter, showing that more people were using the platform and were spending more time on it. "Roblox Boosts FY25 Outlook After Users, Time on Platform Increase in 1Q" on May 1 at 8:30 a.m. ET incorrectly said average daily active users in the prior quarter totaled 18.9 million.

 

(END) Dow Jones Newswires

May 01, 2025 08:58 ET (12:58 GMT)

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