IT之家 6 月 17 日消息,索尼互动娱乐 CEO 西野秀明上周谈及 PS5 云游戏服务和下一代 PS6,称本地游玩游戏仍将是主流需求。
西野秀明称:“从技术层面看,我们的云串流服务已取得显著进步,但端到端的网络稳定性仍不可控。相比传统主机模式,云游戏更高的单次游玩成本仍是待解难题。”
他还指出本地游玩 PS5 游戏仍是主流需求:“云游戏为玩家提供了游玩游戏的额外选择,但我们相信大多数玩家仍将追求摆脱网络依赖的本地游戏体验,现有主机销售数据已验证这一观点。”
关于 PS6 的具体形态,西野秀明的言辞则保持模糊:“现阶段虽无法透露细节,但平台演进始终是我们的核心课题,我们正探索让玩家更高效接触内容与服务的新途径。”
IT之家前日报道,在过去五年里,PS5 时代累计创造了超过 130 亿美元(现汇率约合 934.2 亿元人民币)的营业利润,远超索尼过往所有主机世代(从 PS1 到 PS4)的总和,后者五年的营业利润仅 100 亿美元。
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