在游戏、影视等数字内容产业中,构建一个宏大而精细的3D世界,历来是衡量工业实力的硬指标,也是一项耗时、耗资巨大的工程。一个开放世界游戏的场景美术团队,可能需要上百名艺术家耗费数年时间,才能一砖一瓦地搭建出可供玩家探索的虚拟城市或奇幻大陆。这种高昂的成本与漫长的周期,一直是悬在所有内容创作者头顶的达摩克利斯之剑。然而,技术的演进正在为这一古老难题提供新的解法。在2025年世界人工智能大会上,腾讯发布...
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