在本世代主机竞争中,PS5虽然硬件销量亮眼,但在第一方独占作品阵容上却未能达到玩家期待。与上一世代相比,索尼的独占单机精品显得数量有限,令不少忠实玩家感到遗憾。究其原因,主要在于索尼近年来大举押注“服务型游戏”(Games as a Service,简称GaaS),结果却以失利收场。索尼曾试图追随行业风潮,大量投入资源研发多人在线和长期运营类项目。然而,这一激进转型不仅没有成功,还间接导致了单人...
Source Link在本世代主机竞争中,PS5虽然硬件销量亮眼,但在第一方独占作品阵容上却未能达到玩家期待。与上一世代相比,索尼的独占单机精品显得数量有限,令不少忠实玩家感到遗憾。究其原因,主要在于索尼近年来大举押注“服务型游戏”(Games as a Service,简称GaaS),结果却以失利收场。索尼曾试图追随行业风潮,大量投入资源研发多人在线和长期运营类项目。然而,这一激进转型不仅没有成功,还间接导致了单人...
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