Press Release: CTW Announces Fiscal Year 2025 Financial Results

Dow Jones
Nov 18, 2025

TOKYO, Nov. 17, 2025 (GLOBE NEWSWIRE) -- CTW Cayman (Nasdaq: CTW) ("CTW" or "the Company"), a leading game platform company providing global access to web-based games through its flagship HTML5 platform, G123.jp, reports financial results for the six months ("2H25") and fiscal year ended July 31, 2025 ("FY25").

Financial and Business Highlights

   -- Achieved record revenue of $90.4 million in FY25, up 32% YoY, including 
      41% YoY growth in 2H25 
 
   -- Delivered net income of $3.8 million ($0.06 per share) and Adjusted 
      EBITDA of $8.0 million in FY25, while actively advertising to support 
      robust new game launches and scaling global operations for growth 
 
   -- Launched seven new games on G123.jp during FY25, including the popular So 
      I'm a Spider, So What? Ruler of the Labyrinth, bringing total active 
      games to 29, with a robust pipeline slate for FY26 including 24 games in 
      backlog 
 
   -- Successfully completed Initial Public Offering in August 2025, raising 
      $12.0 million in gross proceeds 

Comments from Ryuichi Sasaki, Founder, CEO, and Chairman of CTW

"We are proud to have built the world's leading platform that allows gamers to enjoy playing anime-based games without the need to download special apps or be distracted by in-game ads. Our strong fiscal 2025 results are indicative of our creative vision, strategic direction, and steady execution, all bearing fruit on an increasingly larger scale. Yet, I believe that our journey is just getting started as a public company."

"Revenue of $90.4 million in fiscal 2025 grew 32%, with accelerated growth of 41% YoY in the second half of the year as compared to the second half of fiscal 2024, reflecting high engagement with our platform and the success of our recently launched games. Encouragingly, revenue increased in all of our major geographic markets in 2025, confirming global interest in anime and in our ability to source and launch games based on compelling IP. This performance is in line with our strategic focus to expand our user base beyond Japan, our historically largest market, and into other regions, especially North America. Users outside of Japan accounted for 30% of revenue in fiscal 2025, up from 19% in the previous year, and we believe we can expand even further into other markets as anime increasingly goes mainstream around the world."

"In fiscal 2025, we launched seven new games, including hits such as So I'm a Spider, So What? Ruler of the Labyrinth and Arifureta: From Commonplace to World's Strongest -- Rebellion Soul. Together, these seven new games generated $32.3 million in revenue in 2025 and more than offset the maturation of other our existing games, consistent with the gradual tapering of activity for games that follow a natural lifecycle. This dynamic of continuously growing our business through new game launches and user-acquisition marketing is at the very core of our operating model. Our robust pipeline of new launches should continue to drive strong revenue growth in fiscal 2026 and beyond. Notably, the Doraemon Comic Traveler and Crayon Shinchan: My Sugoroku Great Strategy games are close to launch and are each based on rich anime history and represent the most valuable licensed IP in our corporate history. We expect strong global interest from gamers who are familiar with these main characters and healthy in-game purchases from each of those titles."

"We have invested considerably over the past year to ensure the scalability of our operations. Investments in R&D and personnel in Shanghai and Taipei, especially to strengthen our AI capabilities, have us well positioned for future growth. We have also made initial investments in North America, a large and relatively untapped market for us, and plan to continue this effort in fiscal 2026. While these recent investments may have masked our full potential profitability in 2025, they have also reinforced the foundation to prepare us for future profitable growth, especially when combined with our pipeline of games and our proven ability to secure valuable licensed IP and efficient user acquisition."

Fiscal 2025 Results

Revenue increased 32% in FY25 to $90.4 million compared to $68.4 million in FY24, with the rate of growth accelerating in the second half of the fiscal year (2H25) to 41% when compared to 2H24. The strong revenue growth was driven by higher in-game purchases, which increased 27% YoY to $107.0 million as compared to $84.5 million in FY24, and lower revenue share percentage paid to developers which decreased to 12.2% of gross in-game purchases in FY25 from 16.1% in FY24. In FY25, CTW launched seven new games that collectively generated $32.3 million in revenue, compared to 15 new games launched in FY24 that generated $12.6 million in revenue.

Segment profits* increased 16% YoY in FY25 to $31.3 million (29.3% of in-game purchases) as compared to $27.0 million in FY24 (32.0% of in-game purchases), as higher revenue was partially offset by increased advertising expense. While advertising expense increased from $52.4 million in FY25 (49.0% of revenue) as compared to $37.3 million in FY24 (44.2% of revenue), ROAS increased to 116.4% in FY25 from 99.3% in FY24.

Net Income was $3.8 million ($0.06 per share) in FY25, as compared with $6.0 million ($0.10 per share) in FY24. In FY25, $3.2 million of net income was recognized in 2H25.

Adjusted EBITDA* was $8.0 million (8.8% of revenue) in FY25, compared to $12.0 million in FY24 (17.5% of revenue). CTW maintained positive Adjusted EBITDA while actively supporting new game launches with increased advertising expenditure and higher spending to scale its global operations for future growth.

 
*   Further clarification and explanation of Segment profits 
     can be found in the Segment Reporting section of the 
     release and at ctw.inc/investors. 
 
**  Further clarification and explanation of non-GAAP 
     measures and reconciliation to the most comparable 
     GAAP measure can be found in the "U.S. GAAP Reconciliation 
     of Non-GAAP Adjusted Results" section of the release 
     and at ctw.inc/investors. 
 

Earnings Conference Call and Webcast

Management will host an earnings webcast at 8:30am EST on Tuesday, November 18, 2025 to review its financial results and provide a general corporate update. Interested investors can register for the webcast here.

The Company has posted a supplemental slide presentation accompanying this release to its investor relations website at ctw.inc/investors. Investors are encouraged to review these materials in conjunction with this release.

About CTW Cayman

CTW is a leading game platform company providing global access to web-based, free-to-play games inspired by popular Japanese animations, including So I'm a Spider, So What? Ruler of the Labyrinth, Arifureta: From Commonplace to World's Strongest -- Rebellion Soul, and Queen's Blade Limit Break. CTW delivers these games through its globally-accessible flagship HTML5 platform, G123.jp. According to a Frost & Sullivan Report, CTW was the largest anime IP-based H5 game platform in the world in 2023 in terms of gross billings.

For more information, visit www.ctw.inc or G123.jp.

Forward Looking Statements

This announcement contains forward-looking statements within the meaning of Section 21E of the U.S. Securities Exchange Act of 1934, as amended. These forward-looking statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates," "potential," "continue," "ongoing," "targets," "guidance" and similar statements. CTW may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission (the "SEC"), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Any statements that are not historical facts, including statements about CTW's beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: CTW's growth strategies; its future business development, results of operations and financial condition; its ability to distribute successful and engaging games with high "playability" on its platform; its ability to efficiently attract and retain end-users who come to play and make in-game purchases; its ability to achieve positive return on investment on user acquisition efforts; its ability to establish and maintain relationships with game developers; governmental policies and regulations relating to CTW's industry; and general economic and business conditions globally and in Japan and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks, uncertainties or factors is included in CTW's filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and CTW undertakes no obligation to update any forward-looking statement, except as required under applicable law.

Contacts

Matt Chesler, CFA

FNK IR

646-809-2183

investor@ctw.inc

CTW Cayman, Inc.

Key Operating Metrics

The following table includes the Company's key operating metrics for the years ended July 31, 2025, 2024, and 2023.

 
                          For the Years Ended July 31, 
                 ---------------------------------------------- 
                     2025             2024             2023 
                 ------------      -----------      ----------- 
Gross in-game 
 purchase 
 amount((1)      $106,994,440      $84,461,982      $81,388,946 
Paying daily 
 active users 
 ("PDAUs")((2)         17,458           16,446           13,541 
Daily active 
 users 
 ("DAUs")((2)         264,149          197,100          189,985 
PDAUs to DAUs 
 ratio                   6.61%            8.34%            7.13% 
Paying monthly 
 active users 
 ("PMAUs")((3)         88,503           62,621           47,088 
Monthly active 
 users 
 ("MAUs")((3)       3,378,835        2,301,929        2,170,678 
PMAUs to MAUs 
 ratio                   2.62%            2.72%            2.17% 
PDAUs to PMAUs 
 ratio                  19.73%           26.26%           28.76% 
DAUs to MAUs 
 ratio                   7.82%            8.56%            8.75% 
ARPPDAU          $      16.79      $     14.07      $     16.47 
ARPDAU           $       1.11      $      1.17      $      1.17 
ARPPMAU          $     100.74      $     112.4      $    144.04 
ARPMAU           $       2.64      $      3.06      $      3.12 
Day 1 retention 
 rate for 
 paying 
 users((4)               59.6%            62.7%            71.7% 
Day 7 retention 
 rate for 
 paying 
 users((4)               37.5%              41%              49% 
Day 30 
 retention rate 
 for paying 
 users((4)               17.1%            21.3%            27.9% 
Day 1 retention 
 rate for 
 active 
 users((5)                5.9%             6.2%             5.2% 
Day 7 retention 
 rate for 
 active 
 users((5)                2.2%             2.4%             2.1% 
Day 30 
 retention rate 
 for active 
 users((5)                0.8%             0.9%             0.9% 
Return on 
 advertisement 
 spend 
 ("ROAS")               116.4%            99.3%           130.3% 
 
 
(1)    "Gross in-game purchase amount" means the total in-purchase 
        amounts, or top-ups, paid by end-users for games on 
        G123.jp platform. 
(2)    PDAUs and DAUs for each period represents the average 
        number of PDAUs and DAUs across all the days of the 
        respective period. 
(3)    PMAUs and MAUs for each period represents the average 
        number of PMAUs and MAUs across all the months of 
        the respective period. 
(4)    Paying user retention rate is calculated by dividing 
        the number of paying users who return to the same 
        game on a specific day (e.g., Day 1, Day 7, or Day 
        30) and remain active for at least one minute, by 
        the number of users who made their first in-game purchase 
        in that game on Day 0. Pay user retention rate is 
        measured on a per-game basis and reflects whether 
        the same paying user returns to the same game following 
        their initial purchase activity. We track paying user 
        retention rates on a per-game basis and monitor user 
        retention for each subsequent day following a user's 
        initial in-game purchase. For each day in a given 
        period, we calculate the platform-level paying user 
        retention rate as the average of the paying user retention 
        rates across all games on our platform. The overall 
        platform paying user retention rate for the period 
        is then determined by averaging these daily platform 
        retention rates over all days in the respective period. 
(5)    Active user retention rate is calculated by dividing 
        the number of users who return to the same game on 
        a specific day (e.g., Day 1, Day 7, or Day 30) and 
        remain active for at least one minute, by the number 
        of users who played that game for the first time on 
        Day 0 and initiated gameplay by creating a character 
        role on that day. Active user retention rate is measured 
        on a per-game basis and only includes new users to 
        that specific game. We track active user retention 
        rates on a per-game basis and monitor user retention 
        for each subsequent day following a user's initial 
        in-game purchase. For each day in a given period, 
        we calculate the platform-level active user retention 
        rate as the average of the active user retention rates 
        across all games on our platform. The overall platform 
        paying user retention rate for the period is then 
        determined by averaging these daily platform retention 
        rates over all days in the respective period. 
 

Glossary of Terms for Key Operating Metrics

 
--  "ARPDAU" are to average daily in-game purchase amount 
     per daily active user during a given period, calculated 
     by dividing the total in-game purchase amount in a 
     given period generated on our G123.jp platform by 
     the average number of daily active users, which is 
     averaged over each day within the respective period, 
     by further dividing the number of days in the respective 
     period; 
--  "ARPPDAU" are to average daily in-game purchase amount 
     per paying daily active user during a given period, 
     calculated by dividing the total in-game purchase 
     amount in a given period by the average number of 
     paying daily active users, which is averaged over 
     each day within the respective period, by further 
     dividing the number of days in the respective period; 
--  "ARPMAU" are to average daily in-game purchase amount 
     per monthly active user during a given period, calculated 
     by dividing the total in-game purchase amount in a 
     given period generated on our G123.jp platform by 
     the average number of monthly active users, which 
     is averaged over each month by further dividing by 
     the number of months in the respective period; 
--  "ARPPMAU" are to average daily in-game purchase amount 
     per paying monthly active user during a given period, 
     calculated by dividing the total in-game purchase 
     amount in a given period by the average number of 
     paying monthly active users, which is averaged over 
     each month by further dividing by the number of month 
     in the respective period; 
--  "DAUs" are to daily active users, which is a performance 
     indicator that captures the number of Active Users 
     who accessed our G123.jp platform at least once during 
     a 24-hour period. DAUs for a given period is the average 
     DAUs across all days in the respective period, which 
     is calculated by summing the number of DAUs for each 
     day during the given period and dividing the total 
     by the number of days in the respective period; 
--  "MAUs" are to monthly active users, which is a performance 
     indicator that captures the number of Active Users 
     who accessed our G123.jp platform at least once during 
     the preceding 30-day period. MAUs for a given period 
     is the average MAUs across all months in the respective 
     period, which is calculated by summing the number 
     of MAUs for each month during the given period and 
     dividing the total by the number of months in the 
     respective period; 
--  "PDAUs" are to paying daily active users, which is 
     a performance indicator that captures the number of 
     users who made at least one in-game purchase, and 
     have spent at least one (1) minute on G123.jp platform 
     during the preceding 24-hour period. PDAUs for a given 
     period is the average PDAUs across all days in the 
     respective period, which is calculated by summing 
     the number of PDAUs for each day during the given 
     period and dividing the total by the number of days 
     in the respective period; 
--  "PMAUs" are to paying monthly active users, which 
     is a performance indicator that captures the number 
     of users who made at least one in-game purchase, and 
     have spent at least one (1) minute on G123.jp platform 
     during the preceding 30-day period. PMAUs for a given 
     period is the average PMAUs across all months in the 
     respective period, which is calculated by summing 
     the number of PMAUs for each month during the given 
     period and dividing the total by the number of months 
     in the respective period; 
--  "ROAS" are to return on advertisement spending based 
     on created users, calculated by dividing in-game purchase 
     amount generated by created user divided by advertising 
     expenses during the applicable period. Advertising 
     expenses include all expenses recorded under advertising 
     expenses in our financial statements during the applicable 
     period, which consist primarily of paid media costs 
     for online channels and ad placements that are directly 
     attributable to digital marketing efforts aimed at 
     acquiring new users. We exclude from our ROAS calculation 
     the costs not classified as advertising expenses, 
     including (i) compensation for marketing personnel, 
     (ii) travel expenses, event-related costs, and (iii) 
     general overhead, which are not considered advertising 
     expenses under our accounting policies and are separately 
     reported within the broader sales and marketing expenses 
     line item in our financial statements. In-game purchases 
     generated by created users reflect only spending by 
     users acquired during the applicable period and exclude 
     in-game purchases made by existing users. This differs 
     from the gross in-game purchase amounts disclosed 
     elsewhere, which represent total spending by all users 
     on the platform; 
 
 
 
                       CTW Cayman, Inc. 
        Consolidated Statements of Comprehensive Income 
    (Amounts in U.S. dollars, except for number of shares) 
 
                         For the Years Ended July 31, 
                    --------------------------------------- 
                       2025          2024          2023 
                    -----------   -----------   ----------- 
Revenue             $90,370,793   $68,424,577   $62,944,073 
Cost and 
expenses: 
Cost of revenue      22,040,054    16,211,779    17,049,167 
General & 
 administrative 
 expenses             8,479,853     5,177,570     4,473,647 
Research & 
 development 
 expenses             5,528,733       952,440     2,913,436 
Sales and 
 marketing 
 expenses            55,387,277    39,426,506    32,919,491 
                     ----------    ----------    ---------- 
Total cost and 
 expenses            91,435,917    61,768,295    57,355,741 
                     ----------    ----------    ---------- 
 
Income (loss) from 
 operation           (1,065,124)    6,656,282     5,588,332 
                     ----------    ----------    ---------- 
 
Other income 
(expense) 
Interest income, 
 net                    494,358       300,985        41,035 
Foreign currency 
 transaction gain 
 (loss)                (287,946)      784,674      (566,100) 
Other income            555,012       454,286       173,291 
Contingent gain 
on recovery of 
previously 
impaired assets       4,709,029            --            -- 
                     ----------    ----------    ---------- 
Other income 
 (expense), net       5,470,453     1,539,945      (351,774) 
                     ----------    ----------    ---------- 
 
Income before 
 income tax 
 expense              4,405,329     8,196,227     5,236,558 
                     ----------    ----------    ---------- 
Income tax expense      576,766     2,218,588     1,838,174 
                     ----------    ----------    ---------- 
Net income            3,828,563     5,977,639     3,398,384 
                     ----------    ----------    ---------- 
 
Other 
comprehensive 
income 
Foreign currency 
 translation 
 adjustment             (42,427)   (1,021,512)   (1,151,842) 
                     ----------    ----------    ---------- 
Comprehensive 
 income             $ 3,786,136   $ 4,956,127   $ 2,246,542 
                     ==========    ==========    ========== 
 
Earnings per 
share 
Basic and Diluted*  $      0.06   $      0.10   $      0.06 
                     ==========    ==========    ========== 
 
Weighted average 
number of 
ordinary shares 
Basic and Diluted*   60,000,000    60,000,000    60,000,000 
                     ==========    ==========    ========== 
 
 
  *  Retrospectively restated for effect of share reorganization 
 
 
 
                          CTW Cayman, Inc. 
                     Consolidated Balance Sheets 
       (Amounts in U.S. dollars, except for number of shares) 
 
                                             As of July 31, 
                                        ------------------------- 
                                           2025          2024 
                                        -----------   ----------- 
ASSETS 
Current assets: 
Cash and cash equivalent                $12,208,630   $14,461,251 
Restricted cash                             160,620       133,014 
Accounts receivable, net                  1,410,083     1,379,288 
Deferred offering cost                    1,429,523            -- 
Prepaid expenses and other current 
 assets                                   2,866,243     2,184,676 
                                         ----------    ---------- 
Total current assets                     18,075,099    18,158,229 
                                         ----------    ---------- 
 
Non-current assets: 
Property, plant and equipment, net        1,098,679       935,247 
Prepaid royalties, net                    3,499,962     3,660,198 
Investments in films and television 
 programs, net                              576,956       800,033 
Advance to game developer, net           14,561,726    14,167,091 
Deferred tax assets, net                     49,067         5,946 
Rights-of-use assets, net                 6,782,354     4,384,300 
Other noncurrent assets                   1,858,413     1,831,463 
                                         ----------    ---------- 
Total non-current assets                 28,427,157    25,784,278 
                                         ----------    ---------- 
TOTAL ASSETS                            $46,502,256   $43,942,507 
                                         ==========    ========== 
 
LIABILITIES AND SHAREHOLDERS' EQUITY 
Current liabilities: 
Accounts payable                        $ 2,377,279   $ 3,321,614 
Accrued advertising expenses                475,099     3,696,323 
Tax payable                                 293,482       810,716 
Lease liabilities - current               2,728,326     2,121,666 
Accrued expenses and other current 
 liabilities                              2,549,763     2,062,560 
                                         ----------    ---------- 
Total current liabilities                 8,423,949    12,012,879 
                                         ----------    ---------- 
 
Non-current liabilities: 
Lease liabilities - noncurrent            4,222,089     2,425,578 
Deferred tax liabilities, net             6,208,161     5,664,596 
                                         ----------    ---------- 
Total non-current liabilities            10,430,250     8,090,174 
                                         ----------    ---------- 
Total liabilities                        18,854,199    20,103,053 
                                         ----------    ---------- 
 
Shareholders' equity 
Class A ordinary shares, par value 
 $0.0001 per share, 200,000,000 shares 
 authorized, 48,000,000 shares issued 
 and outstanding as of July 31, 2025 
 and 2024*                                    4,800         4,800 
Class B ordinary shares, par value 
 $0.0001 per share, 20,000,000 shares 
 authorized, 12,000,000 shares issued 
 and outstanding as of July 31, 2025 
 and 2024*                                    1,200         1,200 
Additional paid-in capital                  872,315       849,848 
Statutory reserve                           676,416       674,156 
Retained earnings                        31,862,339    28,036,036 
Accumulated other comprehensive income 
 (loss)                                  (5,769,013)   (5,726,586) 
                                         ----------    ---------- 
Total Shareholders' equity               27,648,057    23,839,454 
                                         ----------    ---------- 
TOTAL LIABILITIES AND SHAREHOLDERS' 
 EQUITY                                 $46,502,256   $43,942,507 
                                         ==========    ========== 
 
 
*  Retrospectively restated for effect of share reorganization; 
    As of July 31, 2025, the Company's authorized share 
    capital consists of 500,000,000 ordinary shares of 
    US$0.0001 par value each, comprising 200,000,000 Class 
    A shares, 20,000,000 Class B shares and 280,000,000 
    ordinary shares authorized but not designated. The 
    Board of Directors is authorized, prior to issuance, 
    to designate any of the unissued 280,000,000 ordinary 
    shares as either Class A or Class B. 
 
 
 
                       CTW Cayman, Inc. 
             Consolidated Statements of Cash Flows 
    (Amounts in U.S. dollars, except for number of shares) 
 
                         For the Years Ended July 31, 
                    --------------------------------------- 
                       2025          2024          2023 
                    -----------   -----------   ----------- 
CASH FLOWS FROM 
OPERATING 
ACTIVITIES: 
Net income          $ 3,828,563   $ 5,977,639   $ 3,398,384 
 
Adjustments to 
reconcile net 
income to net 
cash provided by 
operating 
activities: 
Depreciation and 
 amortization         2,673,255     2,067,706       779,368 
Impairment of 
 advance to game 
 developers           3,147,411       401,451     2,457,900 
Impairment of 
 prepaid 
 royalties              483,149            --       831,624 
Impairment of 
investments in 
films and 
television 
programs                     --        46,453            -- 
Amortization of 
 right-of-use 
 asset                2,455,211     1,634,833     1,369,188 
Loss from 
termination of 
operating lease 
agreement                33,055            --            -- 
(Gain)/Losses from 
 disposal of 
 property, 
 equipment and 
 software                21,332       (19,931)           -- 
Foreign currency 
 exchange (gain) 
 loss                   450,964      (742,819)           -- 
Deferred income 
 tax expenses           507,034     1,734,765     1,811,466 
Changes in 
operating assets 
and liabilities: 
Accounts 
 receivable, net        (33,896)       12,495        27,836 
Prepaid expenses 
 and other current 
 asset, net            (630,207)   (1,536,692)    2,462,046 
Advance to game 
 developers, net     (3,946,469)   (4,559,682)   (7,565,487) 
Prepaid royalties, 
 net                 (2,024,883)   (2,105,413)   (1,938,905) 
Other non-current 
 assets                 (80,476)      374,397      (280,676) 
Accounts payable       (939,611)     (811,959)    1,130,431 
Accrued 
 advertising 
 expenses            (2,948,326)      931,036        77,822 
Tax payable            (518,420)      149,583       253,613 
Accrued expenses 
 and other current 
 liabilities             87,188       (13,896)   (1,002,834) 
Operating Lease 
 liabilities         (2,501,114)   (1,898,561)   (1,250,884) 
Amount to related 
 parties                 47,615       (53,758)       (1,741) 
                     ----------    ----------    ---------- 
Net cash provided 
 by operating 
 activities             111,375     1,587,647     2,559,151 
                     ----------    ----------    ---------- 
 
CASH FLOWS FROM 
INVESTING 
ACTIVITIES 
Purchase of 
 property and 
 equipment             (584,668)     (710,457)     (134,787) 
Proceeds from 
 disposal of 
 property and 
 equipment               28,109       106,374       231,514 
Investments in 
 films and 
 television 
 programs              (258,882)     (569,647)     (581,962) 
Purchase of 
 intangible asset        (9,947)           --            -- 
Advances to 
 third-party loan      (410,000)           --            -- 
Proceeds from due 
from related 
parties                  55,351            --            -- 
                     ----------    ----------    ---------- 
Net cash used in 
 investing 
 activities          (1,180,037)   (1,173,730)     (485,236) 
                     ----------    ----------    ---------- 
 
CASH FLOWS FROM 
FINANCING 
ACTIVITIES 
Proceeds from 
shareholder's 
contribution             22,202            --            -- 
Deferred offering 
 cost                (1,134,538)           --            -- 
                     ----------    ----------    ---------- 
Net cash used in 
 financing 
 activities          (1,112,336)           --            -- 
                     ----------    ----------    ---------- 
 
Effect of exchange 
 rate changes           (44,017)     (812,504)     (998,138) 
 
Net change in 
 cash, cash 
 equivalents and 
 restricted cash     (2,225,015)     (398,587)    1,075,777 
                     ----------    ----------    ---------- 
Cash, cash 
 equivalents and 
 restricted cash, 
 beginning of the 
 year                14,594,265    14,992,852    13,917,075 
                     ----------    ----------    ---------- 
Cash, cash 
 equivalents and 
 cash equivalents, 
 end of the year    $12,369,250   $14,594,265   $14,992,852 
                     ==========    ==========    ========== 
 
Cash, cash 
 equivalent and 
 restricted cash, 
 end of the year    $12,369,250   $14,594,265   $14,992,852 
Less: restricted 
 cash, end of the 
 year                   160,620       133,014       140,682 
Cash and cash 
 equivalent, end 
 of the year        $12,208,630   $14,461,251   $14,852,170 
 
SUPPLEMENTAL 
DISCLOSURE OF 
CASH FLOW 
INFORMATION: 
Cash paid for 
 income tax         $             $     6,928   $     1,924 
Cash paid for 
 operating leases   $ 2,602,143   $ 1,969,440   $ 1,314,835 
 
Supplemental 
disclosures of 
non-cash 
activities: 
Obtaining 
 right-of-use 
 assets in 
 exchange for 
 operating lease 
 liabilities        $ 5,129,642   $ 1,685,257   $    30,184 
Derecognition of 
 right-of-use 
 assets and lease 
 liabilities 
 related to 
 terminated lease 
 agreement          $   516,625   $        --   $        -- 
 

CTW Cayman, Inc.

U.S. GAAP Reconciliation of Non-GAAP Adjusted Results

(Amounts in U.S. dollars thousands)

(unaudited)

Reconciliation to the most directly comparable U.S. GAAP measure of the on-GAAP measures included in this press release is as follows. The following table reconciles the Company's net income (loss) to Adjusted EBITDA:

 
                                                                          Fiscal 
(in USD '000)           Fiscal 2025                  Fiscal 2024           2023 
                 --------------------------   -------------------------   ------- 
                   H1                           H1       H2 
                  2025    H2 2025   FY 2025    2024     2024    FY 2024   FY 2023 
                 ------   -------   -------   ------   ------   -------   ------- 
Net income       $  639   $ 3,190   $ 3,829   $3,971   $2,006   $ 5,978   $ 3,398 
 
Depreciation 
 and 
 amortization     1,323     1,350     2,673      899    1,168     2,068       779 
Amortization of 
 right-of-use 
 asset            1,017     1,438     2,455      755      880     1,635     1,369 
Interest 
 income, net       (283)     (212)     (494)      (1)    (300)     (301)      (41) 
Income tax 
 expense           (384)      961       577    1,999      220     2,219     1,838 
Extraordinary 
 Income              --    (4,709)   (4,709)      --       --        --        -- 
Impairment of 
 advance to 
 game 
 developers       1,114     2,034     3,147      413      (11)      401     2,458 
Impairment of 
 prepaid 
 royalties          279       204       483       --       --        --       832 
                  -----    ------    ------    -----    -----    ------    ------ 
Adjusted EBITDA 
 (non-GAAP)      $3,705   $ 4,256   $ 7,961   $8,037   $3,962   $11,999   $10,634 
                  =====    ======    ======    =====    =====    ======    ====== 
 

CTW Cayman has determined to supplement its consolidated financial statements, prepared in accordance with accounting principles generally accepted in the United States of America ("U.S. GAAP"), presented elsewhere within this report, with non-GAAP adjusted EBITDA, "Earnings Before Interest, Taxes, Depreciation, and Amortization."

This non-GAAP disclosure has limitations as an analytical tool, should not be viewed as a substitute for Net Earnings (Loss) determined in accordance with U.S. GAAP, should not be considered in isolation or as a substitute for analysis of our results as reported under U.S. GAAP, nor is it necessarily comparable to non-GAAP performance measures that may be presented by other companies. CTW Cayman considers this non-GAAP measure in addition to its results prepared under current accounting standards, but it is not a substitute for, nor superior to, U.S. GAAP measures. This non-GAAP measure is provided to enhance readers' overall understanding of the Company's current financial performance and to provide further information for comparative purposes. This supplemental presentation should not be construed as an inference that the Company's future results will be unaffected by similar adjustments to Net Earnings (Loss) determined in accordance with U.S. GAAP. Specifically, CTW Cayman believes the non-GAAP measure provides useful information to management and investors by isolating certain expenses, gains, and losses that may not be indicative of the Company's core operating results and business outlook. In addition, CTW Cayman believes the non-GAAP measure enhances the comparability of results against prior periods.

 
 
                           CTW Cayman, Inc. 
                           Segment Reporting 
                       (Amounts in U.S. dollars) 
 
                                  For the Years Ended July 31, 
                             --------------------------------------- 
                                 2025          2024         2023 
                             ------------   -----------  ----------- 
Consolidated in-game 
 purchases                   $106,994,440   $84,461,982  $81,388,946 
Less: 
  Revenue share with game 
   developers and IP 
   holders                     15,898,478    14,975,047   19,263,857 
  Transaction fee               5,265,054     3,812,118    3,659,159 
  Advertisement expense        52,396,511    37,309,197   31,080,465 
  Server cost directly 
   related to hosting the 
   games                        2,088,553     1,319,704    2,396,425 
                              -----------    ----------   ---------- 
Segment profits              $ 31,345,844   $27,045,916  $24,989,040 
                              -----------    ----------   ---------- 
 
Reconciliation from 
segment profits to income 
before income tax 
Segment profits              $ 31,345,844   $27,045,916  $24,989,040 
Less: other operating 
expenses: 
  Payroll and related cost     13,621,485     9,756,710   10,165,389 
  Lease expense                 2,661,149     1,738,249    1,446,048 
  Depreciation and 
   amortization expense 
   (including amortization 
   of prepaid royalties)        2,702,360     2,099,728      947,512 
  Impairment expense            3,632,218       447,904    3,289,524 
  Recoup of advances made 
   to game developers           3,583,143     2,477,840      551,774 
  Other cost of sales((1)       2,087,031     1,563,366      809,739 
  Other selling and 
   marketing expenses((2)       1,713,981     1,402,889    1,307,165 
  Other general and 
   administrative 
   expenses((3)                 2,409,601       902,948      883,557 
                              -----------    ----------   ---------- 
  Total other operating 
   expense                     32,410,968    20,389,634   19,400,708 
                              -----------    ----------   ---------- 
 
Income (loss) from 
 operation                     (1,065,124)    6,656,282    5,588,332 
  Interest income, net            494,358       300,985       41,035 
  Foreign Currency 
   Transaction gain (loss)       (287,946)      784,674     (566,100) 
  Other income                    555,012       454,286      173,291 
  Extraordinary income          4,709,029            --           -- 
                              -----------    ----------   ---------- 
Income before income tax 
 expense                     $  4,405,329   $ 8,196,227  $ 5,236,558 
                              ===========    ==========   ========== 
 

In November 2023, the FASB issued ASU 2023-07, Segment Reporting (Topic 280): Improvements to Reportable Segment Disclosures. The ASU's amendments "improve reportable segment disclosure requirements, primarily through enhanced disclosures about significant segment expenses". In addition, the standard introduces new disclosure requirements specifically for entities with a single reportable segment, and it aims to help investors better understand a company's performance and assess potential future cash flows. The new guidance applies to all public entities subject to segment reporting under ASC 280. This ASU is effective for fiscal years beginning after December 15, 2023, and interim periods within fiscal years beginning after December 15, 2024. Early adoption is permitted. The Group adopted this ASU for the year ended July 31, 2025. The adoption of ASU does not change how segments are identified, aggregated, or measured, it adds incremental disclosure requirements.

An operating segment is a component of the Group that engages in business activities from which it may earn revenues and incur expenses, and is identified on the basis of the internal financial reports that are provided to and regularly reviewed by the Group's chief operating decision maker ("CODM") in order to allocate resources and assess performance of the segment.

The management of the Group concludes that it has only one reporting segment. The Group provides game distribution and related services to game developers. The Group's services have similar economic characteristics with respect to nature and form of the services provided. The Group's chief operating decision maker has been identified as the Chief Executive Officer, who reviews Consolidated results when making decisions about allocating resources and assessing performance of the Group, rather than by geographic area; hence the Group has only one reporting segment. CODM reviews operation results on the consolidated in-game purchase amount, recoup of advances to game developers and revenue share with game developers and IP holders, advertising expenses, transaction fees, server cost directly related to the host of games, in-house payroll cost directly related to the art and design support services provided. The following table summarizes the operating results reviewed by CODM and reconciliation to net income as reported in the consolidated statement of comprehensive income.

(END) Dow Jones Newswires

November 17, 2025 16:30 ET (21:30 GMT)

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